← Work

Private Division

Online Systems Engineer, 2021–2024.

Role
Online Systems Engineer
Worked with
PlayFab, AWS, GameLift, Snowflake, Grafana, Tableau
Engines
Unity, Unreal

At Private Division I worked with external and internal development partners to build online services and telemetry for their titles, plus a set of internal projects — some of which ended up used across Take-Two Interactive.

Titles

No Rest for the Wicked · Moon Studios · 2024

Kerbal Space Program 2 · Intercept Games · 2023

After Us · Piccolo Studio · 2023

OlliOlli World · Roll7 · 2022

Kerbal Space Program 2 box art
No Rest for the Wicked box art
After Us box art

Internal projects

Game keys site

There was already a key distribution site for Private Division employees when I joined. I reworked the database schema and modernised the layout, which let us open it up to the rest of Take-Two along with 2K and Rockstar. Sharing keys across the company stopped being a chore.

Unity telemetry package

I led development of a Unity telemetry package based on the KSP2 work. Had it landed in Private Division's later Unity titles, it would have unified telemetry across the label and cut the overhead of getting data to Take-Two.

Unreal telemetry plugin

I led development of an Unreal telemetry plugin, built on PlayFab's, for an unreleased Intercept Games title — working in-engine alongside their developers.