Director’s Cut: VR
Technologies Used
Unity3d, C#, Git, SteamVR
Role
Unity Developer, Game Designer
Project Description
This is a game I made with my friend Olivia Apperson-Ivanov during the COMO Game Jam which lasted 48 hours. Director’s Cut: VR is a short, wave-shooter for the HTC Vive where you play as an actor fighting of waves of “zombies” in a low budget film.
Website/Download
https://oliviaapperson.itch.io/directors-cut-vr
Code
https://github.com/WesleyThompson/Directors-Cut-VR
Notable Features Implemented
Gun Mechanics
I created the script that handles the core shooting mechanics and gun animations. It’s a simple raycast system that ends up being a great intro experience for people who have never used VR before.
You can see the controller code here.